In Oxygen Not Included you already have the Tepidizer. The difference, I think, is that the Redstone system is “simple.” It has the basest of building blocks. That programming would be a lot easier with blocks that automatically did X or whatever. People have done some ludicrous, literal programming in Minecraft using the Redstone switches and such. But I do think there is a noticeable line somewhere. It’s “clever” and involves more steps/physics than simply heating up water via Tepidizer but it’s arbitrary as hell.ĭrawing that line would be difficult indeed. So the solution is to create an Aquatuner – a machine that cools down liquid and heats up itself – and then have the extremely hot Aquatuner boil water into Steam, which then will cool down the Aquatuner in the process. There is an limit to how hot it can get the water though, presumably because it would be too easy to create Steam systems otherwise. There is a Tepidizer in the game that you can use to heat up water. Oxygen Not Included is not immune to shenanigans. Or perhaps the devs are being obtuse on purpose. But you could certainly add a “near-side robotic arm” machine to the game and call it a day. Maybe there is some huge programming reason why each robotic arm cannot be told to place on one track versus another. None of these solutions involve, you know, telling robotic arms to place items on specific tracks. There are also solutions on how to construct paths such that a multi-track line is then later split off. There are convoluted “solutions” out there for methods on how to move all items from, say, the Left track to the Right track. My question: why? No, seriously, why the fuck can’t we choose which side to set things on? However, the robotic arm will only set items onto the Conveyor Belt on the far side. These same robotic arms can pull items off the Conveyor Belt from either track. There are robotic arms which can transfer items from wherever and place them on the Conveyor Belt. Each Conveyor Belt tile actually has two tracks: Left and Right. There are Conveyor Belts, which move items along them. The most recent example I have experienced is in playing Factorio. But sometimes I think game designers try to be more “clever” than they should. Limitations can actually spark creativity, whereas definitive answers typically cannot. The topic of purposeful obtuseness in game design is tricky. After all, it’s been six months since it was released on iOS and I have resorted to a number of questionable phone games (like Hearthstone) to scratch that particular itch.Īnd just to continue the theme, Slay the Spire is #2 on my Steam list with 166.8 hours played. Mentioned in passing at the top of the latest patch notes: “While we’re awaiting news from our publishing and porting teams for the Android mobile release, we’re bringing some more of the under-the-hood improvements to PC!” While an Android release of Slay the Spire is not news per se, I’m always happy to be reminded that it might eventually happen someday. Slay the Spire is (still) coming to Android… Eventually! The bones were good it’s the flesh that needs work. And all that time was spent in single-player, almost entirely on the original map. Clocking in at 147.5 hours, ARK is my 4th most-played game on Steam. Having said that, if the end result is ARK on more stable game-code… maybe it’s worth the re-admission price. This shouldn’t come as that much of a surprise, considering Wildcard is rather infamous for releasing a paid DLC while the original game was still in Early Access. Cue up the Adam Jensen “I didn’t ask for this.” Supposedly there will be more details coming out over the next few days, but the underlying kick in the teeth is that Studio Wildcard is rather pointedly ending the development of its original game in favor of a star-studded sequel. No, really, look at the (pointless) trailer. ARK 2 has been announced, starring Vin Diesel Although I have logged 143 hours into the game – making it my 5th most-played game on Steam – I have never actually made it to the rocket launching endgame, so I would be fine with the latter. Considering how complex and fragile just one colony can be, Klei is either targeting hardcore vets of the original game or will be introducing methods to trivialize some of the fundamental problems players encounter (heat, water usage, leaning on and then running out of algae or coal, etc). In no particular order: Oxygen Not Included’s DLC has entered Early AccessĬalled Spaced Out!, the DLC seems focused on creating and managing multiple mini-colonies rather than one. As Reddit is largely my source of gaming news these days, periodically I find that several items relevant to my interests have been buried by random nonsense.
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